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22 July 2026

How gaming giants are risking their future with misguided strategies

The gaming industry is at a crossroads, with major players making questionable decisions that could have lasting impacts.

How gaming giants are risking their future with misguided strategies

Growing up in the early ’90s, I’ve learned to accept economic turbulence as a normal part of life. The free market, with its lack of safeguards, is often seen as a driving force for success. However, the current trajectory of the games industry feels like a runaway vehicle heading straight for a cliff. Are those at the helm even capable of steering it back on course?

Over the past decade, the gaming industry has witnessed a shift in leadership, with publisher executives inheriting a landscape they seem to resent for not delivering instant, infinite profits. This resentment has led to a series of misguided decisions that are now putting the industry’s future at risk.

Sony’s live-service follies and digital dilemma

Sony’s foray into live-service games has been nothing short of disastrous. Projects like Concord and the God of War spinoff were doomed from the start, yet Sony continues to pour resources into this failing strategy. The recent layoffs at Bungie, following the cancellation of Destiny 2’s content development, further highlight Sony’s mismanagement of talent and resources.

Adding to its troubles, Sony has announced the end of physical disc production, opting for digital distribution by. While this move may boost quarterly earnings, it could also alienate a segment of the user base that relies on reselling used games. This decision, coupled with Sony’s persistent live-service ambitions, paints a picture of a company more focused on short-term gains than long-term sustainability.

Microsoft’s costly acquisitions and mass layoffs

Microsoft’s gaming division, under the leadership of Phil Spencer, embarked on a massive acquisition spree in the 2020s, staking the futures of numerous studios on the success of Game Pass. However, this gamble failed miserably, leading to a series of misguided marketing campaigns, mismanaged release strategies, and recurring mass layoffs.

The recent wave of layoffs under new CEO Asha Sharma has been particularly devastating, with over 1,600 employees losing their jobs and another 1,600 facing uncertainty. The cuts have affected studios like Bethesda, ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios, raising questions about Microsoft’s long-term vision for its gaming division.

The layoffs have also called into question the future of key projects, such as The Elder Scrolls Online and id Software’s proprietary id Tech engine. Despite assurances from Microsoft and id Software’s Hugo Martin, the future of these projects remains uncertain, further damaging Microsoft’s reputation within the industry.

The long-term impact of layoffs

Layoffs and employment uncertainty during a game’s development can have severe consequences. Overlong production cycles and exponential budget increases are worsened every time a studio is forced to reassemble its workflow due to layoffs. The loss of institutional knowledge and the time required to train new employees can significantly impact a game’s development and launch.

Examples of this trend can be seen in the development of games like Destiny 2, Dragon Age: Veilguard, Skull and Bones, XDefiant, and Star Wars: Outlaws. Each of these projects faced significant setbacks due to layoffs and cost-cutting measures, ultimately leading to disappointing launches. In contrast, studios like Capcom and Larian, which have avoided mass layoffs, have enjoyed multi-year hit streaks and generational breakout successes.

The industry’s giants have performed so many layoffs for short-term gains that the success of any traditional game launch feels like an oversight. However, the success of games like Helldivers 2, Arc Raiders, Meccha Chameleon, and Resident Evil Requiem proves that there remains a lasting hunger for quality, novelty, and variety in traditional, purchasable games.

Attempts to create perpetual revenue platforms, like Roblox and Fortnite, continue as companies seek to make more money with fewer employees. However, these attempts often fall short, as the success of such platforms is not easily replicable. The industry’s focus on exponential growth opportunities has led to a myopic obsession with creating the next big phenomenon, often at the expense of traditional game development.

As the gaming industry continues down this reckless path, it’s clear that a change in direction is needed. The long-term damage caused by layoffs and misguided strategies is pushing the industry toward an existential crisis. It’s time to put someone back in the driver’s seat before it’s too late.

Author

Florence Wright

Florence Wright, Glasgow native with an editorial-minimal aesthetic, rerouted a social feed to live-cover a Pollok Park remembrance event, prioritising human detail over algorithmic reach. Promotes clarity, humane framing and local resonance; keeps an archive of Polaroids from neighbourhood gatherings as a personal emblem.